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-
- Now - from the creative minds of James Breen and Charles Waterman of Buffalo,
- NY comes:
-
- a New Fighter Kit:
-
- THE FIST!!!!!!!!!!!!!!!!
-
- Role: The Fist is the thieves guilds' muscleman. He's the thug who knocks out
- the guard, and keeps the shopkeeper at swordpoint while the others loot his
- store! A street-wise sharpster, he knows his way around all the sleazier parts
- of town - but is a bit lost in upper-class Society (ie paladins, lords, etc.).
- Because he has no stealth abilities as do thieves, he is often the first of the
- gang to be caught - and may often start out the game with a secret background
- (discuss with GM) of being already an ex-con.
-
- WEAPON PROFICIENCIES: The FIST must spend at least one proficiency slot on
- a weaponless attack form (grappling, pummeling or overbearing). The GM may also
- insist that he spend an additional slot on a weapon familiar to thieves or
- appropriate to this kit. (sap, blackjack, club, dagger, etc.) Other than this,
- the FIST is free to choose proficiencies and SPECIALIZE as he chooses.
-
- NONWEAPON PROFICIENCIES: The FIST recieves a bonus proficiency in Alertness.
- (+1 to notice movement and in such situations not be surprised). Recommended
- proficiencies include Gamimg (Rogue), Appraisal (Rogue), Blind Fighting (Fighter),
- Rope Use... (probably are a few others we neglected to notice)
-
- EQUIPMENT: No restrictions (see optional ex-con personality notes) except:
- The FIST because of his kit MUST purchase his weapon of choice with his
- starting money. Also, a FIST may not dress in finery - as he will stand
- out in a crowd - either because of the finery itself, or because of the
- contrast between his common, rough personality and the finery of such clothes.
-
- Starting Wealth: The standard 5D4 X 10gp. (see optional Ex-Con notes)
-
- SPECIAL BENEFITS! :
-
- Because of his experience with the criminal element, and life on the
- rougher side of town, a FIST has developed a keen awareness of how criminals
- think and act. If a FIST is ACTIVELY LOOKING (he must state this to the GM),
- he has a percentage chance equal to the total of his INT + WIS to notice the
- following things:
-
- A) Someone making a subtle thieves sign, or leaving a thieves mark,etc
-
- B) Someone "casing a joint" (not necessarily just thieves do this!)
-
- C) Someone attempting to use thieving abilities.
- NOTE: this does not mean he can see someone successfully hiding
- in shadows! This means that when a thief fails to hide - he
- recognizes the behaviour for what it is! Also, if looking he is
- able (% chance) to notice pickpockets, assassins, or anyone else
- in the pusuit of criminal activities or planning same - use your
- imagination, eh?
-
- A GM may make it an option for a FIST to spend non-weapon proficiency
- slots in the bettering of this ability. Our recommendations are: 5% increase
- in this skill per slot spent. Obviously, the FIST must show evidence that he is
- attempting to use this ability!
-
- In addition, a FIST for obvious reasons has a +2 modifier to his reaction roll
- when dealing with a criminal or a person who has regular dealings with criminals
- in a BUSINESSLIKE way. (IE fence, smuggler, etc.)
-
- DISADVANTAGES!!!!!!!!
-
- A FIST - being a fighter after all and not a thief - has no stealth
- proficiencies. This makes it extremely likely that a fist will become visible
- to any law-enforcement agents or workers. Having spent so much time with
- other hoods and criminals, law-enforcement types have an instant suspicion of
- him being involved in criminal activities - this is reflected in a -2 to ALL
- reaction rolls with law-enforcement types. For this reason, a FIST MUST AT ALL
- TIMES MAINTAIN A LOW PROFILE. If a player disregards this reality, a GM should
- take necessary measures to remind him. (ie - Barkeep notifies his friend
- Constable Harry about the loudmouthed goon from out of town who visited his bar
- the previous evening. "He's obviously up to something Harry, could you drop by
- the tavern tonight and check it out? Thanks!) If too many threatening officials
- doesnt wise him up, have him spend a short time in hard labor for something he
- didn't do!
-
-
-
-
- Well, there it is! No time to include the ex-con addenda - if any of you are
- interested, email me and I'll send it along!
-
- In any case -post a note to the group yall and let me know what you think of
- the FIST! And anyone out there having any other interesting KIT ideas (for any
- class) let me know!
-
- Chuck from Buffalo (and James Breen, same place).
-
-
-